New BETA Photo Gallery Images
Just added over 100 new BETA images to the BETA Photo Gallery from GeeViouS.
THOUGHTBLUDGEON GUILD
by EDGEY · August 19, 2012
Just added over 100 new BETA images to the BETA Photo Gallery from GeeViouS.
EDGEY
EDGEY
Starward Industries, the studio behind 2023's The Invincible, showed off the first gameplay for its next game during today's Triple-i Interactive stream. Into the Fire puts you in the shoes of a firefighter on the inferno that is Dante's Archipelago, where you have to fight the forces of nature and save as many lives as possible.
Using retro inventions and firefighting equipment, you must combat the deadly volcanic eruption en route to extracting as many lives as possible during a time-pressed survival run. As you explore the deadly terrain, you'll uncover myths, unexplained phenomena, and mysterious relics. You can upgrade your gear, build your base, and even take part in dark rituals as you battle back against the forces of the volcano.
Check out the intense new gameplay below.
SStarward Industries claims that you'll face not only the aftermath of the natural disaster but also deep-seated human beliefs, social conflicts, and even the player-character's inner demons. Players can use weapons that have been modified to fight fires, like a fire-extinguishing shotgun, a fire bomb launcher, and more. Players can expect intricate puzzles, complex moral choices, and varying gameplay styles and classes as they work to save humans and animals from the fiery apocalypse.
Into the Fire launches into Early Access later this year. According to the game's Steam page, Starward Industries aims for a 2026 release for the full game.
After making waves in late 2022, the wildly popular Vampire Survivors has continued adding a ton of new and crossover content to the overall package. Developer Poncle has already added content from the likes of Castlevania, Contra, and Among Us, and now, it has struck a deal with a new publisher to include content from one of its long-running franchises. As a result, starting today, players can brave the undead hordes as characters from Square Enix's SaGa franchise.
Vampire Survivors: Emerald Diorama joins the ever-growing Poncle package today, adding characters from Square Enix's SaGa franchise, in particular, SaGa Emerald Beyond. According to Poncle, the SaGa characters can stand alongside the Vampire Survivors. This free content drop adds more than 40 new attacks, 16 playable characters and skins, and a new stage with seven distinct biomes to explore.
While this announcement is squarely focused on SaGa, the newly forged partnership with Square Enix (and the fact that its deal with Konami led to content from multiple franchises) hopefully leads to more collaborations with the iconic publisher, as its other franchises like Final Fantasy, Dragon Quest, and Kingdom Hearts would also make great additions to the Vampire Survivors roster. The Emerald Dioarama expansion is available now for free on PS5, Xbox Series X/S, PS4, Xbox One, Switch, PC, iOS (excluding the Apple Arcade version), and Android. To learn more about Vampire Survivors, check out our 9.75 out of 10 review of the 2022 game here.
When it arrived in 2019, Katana Zero quickly became a fan-favorite hack-and-slash indie game. Shortly after its launch, solo developer Justin Stander announced he was working on free downloadable content for the title. However, as the years have progressed, Stander's silence has worried fans about its status. Aside from a few interviews and reassurances from Stander that the DLC is still coming, news for the continuation of Zero's story has been few and far between.
The DLC picks up right where the base story of Katana Zero left off. The narrative continues Zero's story while giving players a new glimpse into his past. The free downloadable content will still be free to all who own the base game and will add new characters, levels, gameplay, and story, with the developer saying the size of the DLC is nearly the size of the original game, promising it will be worth the long wait.
We still don't know when the DLC will arrive, but with its reemergence, hopefully, we'll have a concrete date soon. Katana Zero earned an 83 out of 100 on Metacritic when it arrived in 2019, including a 7.75 out of 10 from Game Informer. You can read our full review here. Katana Zero is currently available on Xbox One, Switch, PC, iOS, and Android.
During today's Triple-i Initiative stream, we finally learned the release date of The Alters. The anticipated next game from 11 Bit Studios, the developer behind This War of Mine and the Frostpunk series, arrives on June 13.
In The Alters, you assume the role of Jan Dolski, a man on a mission to a planet rich in a valuable element. Unfortunately, his entire team is killed on the approach to the planet, so he must complete the mission in this hostile world alone. Rife with radiation storms, the planet requires Jan to collect the necessary resources during the day before retreating to a wheel-shaped mobile base to upgrade his equipment while waiting out the overnight storm. Unfortunately, one of the planet's suns scorches everything when it rises, meaning Jan needs to get the base operational before that sun turns the corner and lights him and his base ablaze.
While inside the base, the action/survival mechanics give way to a base-builder. Here, you can build new modules to the base, but when things go awry and he needs help, he resorts to cloning himself using a special tool in the base. But it's not just an exact copy of himself; instead, Jan dips into the multiverse to clone versions of him that would have resulted in making a different choice during a pivotal part of his life. How you build your team is up to you, which makes for a fascinating experiment around exploring the person you could have been and figuring out the best team composition to tackle the task at hand.
In 2024, I flew to Warsaw, Poland, to get our hands on The Alters. I came away impressed with the premise of the game and the execution based on the three hours I played. I will certainly be looking forward to playing The Alters when it launches on PlayStation 5, Xbox Series X/S, and PC on June 13. To read our extended hands-on preview, head here.
10 Chambers, the 10-person team behind GTFO, is launching a new reality documentary series. Titled Do The Game, the series promises to offer a candid look at the developers as they work to bring its next game, Den of Wolves, to life.
Similar to developer docu-series like 2 Player Productions’ Double Fine Adventure! and Psychodyssey, Do the Game aims to capture Den of Wolves’ creation, which the Stockholm-based 10 Chambers describes as “one of the most intense creative journeys in gaming history.” The series promises to reveal an honest, occasionally uncomfortable look at the team’s struggles and triumphs as it works to bring the game to market.
“With our previous success of GTFO and now working on a major title like Den of Wolves, it might seem glamorous," says Oscar J-T Holm, co-founder at 10 Chambers in a press release. "However, growing a company while building a game can be incredibly stressful and create tension even between long-time friends. Through this Docu-Reality series, we aim to provide a brutally honest look behind the scenes of all this.”
Check out the teaser trailer below. Do The Game does not have a premiere date.
Den of Wolves was first announced during The Game Awards in 2023 and is a cooperative first-person heist shooter. Players control criminals-for-hire working for rival corporations within a high-tech city built on unregulated innovation. Squads must work together to plan and execute dynamic heists, including espionage, theft, assassinations, or full-on shootouts. 10 Chambers revealed the first look at gameplay during last year’s Game Awards and recently showed off pre-alpha gameplay. Den of Wolves does not have a release window but is slated to launch on PC.
Regardless of how Den of Wolves turns out, seeing more candid behind-the-scenes looks at the game development process is always cool. We’ll see if Do the Game proves to be as earnestly engaging as the two Double Fine docu-series, but anything that sheds light on the realities of game development for the average player is always a good thing.
Platform: PlayStation 5, Xbox Series X/S, PC Publisher: EA Sports Developer: Codemasters Release: May 30, 2025
When it was introduced in 2020, the F1 series' My Team offered players a long-form way to manage a team over a career. While it became a popular option for players looking for more than just one-off races, it hasn't received many meaningful updates or upgrades since its introduction. This year brings an extensive redesign to the My Team experience while also expanding on Driver Career.
In what the development team at Codemasters refers to as "My Team 2.0," you control a team owner who manages two drivers simultaneously, opening up different interactions that come with that angle, like recruiting and managing your relationship day-over-day with each driver. Since you now have two drivers to manage, you must manage their perception of your team as you negotiate with them using the in-game contract system. Based on your performance, you earn experience for your owner, allowing you to upgrade your skills to specialize in specific areas of team management.
As you play through various races, you can improve your Fan Rating, the sentiment surrounding the team, based on how you perform in team versus team rivalries. In between races, you spend your time in Team HQ, which has also been upgraded for this entry. The updated facilities structure brings a more granular upgrade system and a workforce size management element where you have to balance the benefits of having a large support staff versus the cost of having so many folks on your team.
The team at Codemasters also split Research & Development into separate systems, making it so your decisions interact with your perks and upgrades from the rest of the My Team HQ, including facility improvements and activities. Additionally, sponsors now operate on a loyalty and relationship-based system. As you build your relationship with a sponsor over time, you unlock benefits and new customization options. Based on your sponsors' core beliefs and backgrounds, you can experience new kinds of events within the mode.
Both My Team and Driver Career are receiving increased implementation of the Driver Icons, including AI teams being able to recruit Icons for the first time and the ability to enable or disable the Icons individually. Finally, both modes integrate content from Konnersport, the fictional team from F1 25's Braking Point story mode, and the upcoming F1 movie starring Brad Pitt. However, the F1 movie content is largely exclusive to the Iconic Edition.
F1 25 arrives on PlayStation 5, Xbox Series X/S, and PC on May 30. Those who pick up the Iconic Edition will receive three days of early access beginning on May 27.
In this episode of New Gameplay Today, we show off Haste, a blistering-fast action game that gives Sonic the Hedgehog a run for its money. Landfall, the developer behind Totally Accurate Battle Simulator and Stick Fight: The Game, shows off its physics-based game design chops yet again. Longtime fans may also compare this new release to Clustertruck, a first-person parkour title the studio launched in 2016, Haste offers polish and style not found in its predecessor.
See why Haste gives Sonic a run for its money:Executive Editor Kyle Hilliard and Associate Editor Charles Harte join me in the first New Gameplay Today episode since Game Informer returned from the grave two weeks ago. We're so glad to be back!
Since 2003, the British Academy of Film and Television Arts (better known as BAFTA) has annually celebrated the world of video games in addition to its regular awards for TV and movies. This year's ceremony was held last night, on April 8, and highlighted some of the biggest games of 2024, along with a few surprises. Astro Bot, a game we also like a lot, won the most trophies, including Best Game. But its five wins were closely followed by three wins from Still Wakes the Deep, a psychological horror game largely unrepresented in other major awards shows.
The British Academy also took the ceremony as an opportunity to award the BAFTA Fellowship to Yoko Shimomura, the legendary composer known for her work on Street Fighter II and the Kingdom Hearts series. Meanwhile, the joker-poker roguelike Balatro won Best Debut Game. Developer LocalThunk is notoriously private, so actor Ben Starr, best known as Clive in Final Fantasy XVI, appeared in full clown attire to deliver the acceptance speech. After a few tongue-in-cheek jokes about how wealthy the developer has become, Starr urged the audience to play more indie games, specifically spotlighting Animal Well.
Here is a full list of the BAFTA Game Award winners.
WINNER: Astro Bot
Balatro
Black Myth: Wukong
Helldivers 2
The Legend of Zelda: Echoes of Wisdom
Thank Goodness You're Here!
AnimationWINNER: Astro Bot
Call of Duty: Black Ops 6
Lego Horizon Adventures
Senua's Saga: Hellblade II
Thank Goodness You're Here!
Warhammer 40,000: Space Marine 2
Artistic AchievementWINNER: Neva
Astro Bot
Senua's Saga: Hellblade II
Black Myth: Wukong
Still Wakes the Deep
Harold Halibut
Audio AchievementWINNER: Astro Bot
Animal Well
Helldivers 2
Senua's Saga: Hellblade II
Star Wars Outlaws
Still Wakes the Deep
WINNER: Thank Goodness You're Here!
Senua's Saga: Hellblade II
Still Wakes the Deep
Paper Trail
A Highland Song
Lego Horizon Adventures
Debut GameWINNER: Balatro
Animal Well
Pacific Drive
The Plucky Squire
Tales of Kenzera: ZAU
Thank Goodness You're Here!
Evolving GameWINNER: Vampire Survivors
Diablo IV
Final Fantasy XIV Online
No Man's Sky
Sea of Thieves
World of Warcraft
FamilyWINNER: Astro Bot
Cat Quest III
Lego Horizon Adventures
Little Kitty, Big City
The Plucky Squire
Super Mario Party Jamboree
Game Beyond EntertainmentWINNER: Tales of Kenzera: ZAU
Botany Manor
Kind Words 2 (lofi city pop)
Senua's Saga: Hellblade II
Tetris Forever
Vampire Therapist
WINNER: Astro Bot
Animal Well
Balatro
Helldivers 2
The Legend of Zelda: Echoes of Wisdom
Tactical Breach Wizards
MultiplayerWINNER: Helldivers 2
Call of Duty: Black Ops 6
Lego Horizon Adventures
Super Mario Party Jamboree
Tekken 8
Warhammer 40,000: Space Marine 2
MusicWINNER: Helldivers 2
Astro Bot
Black Myth: Wukong
Final Fantasy VII Rebirth
Senua's Saga: Hellbade II
Star Wars Outlaws
NarrativeWINNER: Metaphor: ReFantazio
Black Myth: Wukong
Dragon Age: The Veilguard
Final Fantasy VII Rebirth
Senua's Saga: Hellblade II
Still Wakes the Deep
WINNER: Still Wakes the Deep
Animal Well
Balatro
Black Myth: Wukong
Metaphor: ReFantazio
Thank Goodness You're Here!
Performer in a Leading RoleWINNER: Alec Newman (as Cameron "Caz" McLeary in Still Wakes the Deep)
Humberly González (as Kay Vess in Star Wars Outlaws)
Isabella Inchbald (as Indika in Indika)
Luke Roberts (as James Sunderland in Silent Hill 2)
Melina Juergens (as Senua in Senua's Saga: Hellblade II)
Y'lan Noel (as Troy Marshall in Call of Duty: Black Ops 6)
Performer in a Supporting RoleWINNER: Karen Dunbar (as Finlay in Still Wakes the Deep)
Abbi Greenland and Helen Goalen (as the Furies in Senua's Saga: Hellblade II)
Aldís Amah Hamilton (as Ástríðr in Senua's Saga: Hellblade II)
Jon Blyth (Thank Goodness You're Here)
Matt Berry (Thank Goodness You're Here)
Michael Abubakar (as Brodie in Still Wakes the Deep)
Technical AchievementWINNER: Senua's Saga: Hellblade II
Astro Bot
Black Myth: Wukong
Call of Duty: Black Ops 6
Tiny Glade
Warhammer 40,000: Space Marine
Yoko Shimomura
Disney Illusion Island launched exclusively to Switch in 2023 to positive reviews, and now other platform owners can indulge in Mickey & Co.’s platforming adventure this May. An expanded version of the title is coming to PlayStation, Xbox, and PC.
This new version is dubbed Disney Illusion Island Starring Mickey & Friends. Like the original version, one to four players team up as Mickey and Minnie Mouse, Donald Duck, and Goofy to traverse three biomes in Monoth, an original world created for this adventure. The non-violent platformer challenges players to topple bosses using their heads in puzzle-like encounters, and exploration can unearth plenty of collectibles.
New to this version is Cave Adventuring Scavenger Hunt, which lets players hunt for permanent upgrades with help from Scrooge McDuck and a new ability called Dig! C.A.S.H. The game also includes previously released post-launch updates such as Mystery in Monoth, a detective-style side story with new levels, and the time-trial mode Keeper Up.
We scored the original Disney Ilusion Island an 8.5 out of 10, with editor Wesley LeBlanc writing in his review, “I would have liked more challenge; this is a simple adventure that might not capture the interest of platformer enthusiasts with little to no preoccupation with Disney. But when met on its own terms, it’s hard to deny Illusion Island is a jubilant love letter to these characters and platforming.”
Disney Illusion Island Starring Mickey & Friends launches on May 30 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC.
Microsoft’s annual summer Xbox Showcase has been set for June 8. As in previous years, it will be a double feature with a presentation dedicated to The Outer Worlds 2 airing immediately afterward.
The Xbox Showcase occurs during the week of Summer Game Fest and begins at 10 a.m. PT/1 p.m. ET. Like previous years, the event is a digital-only showcase, meaning it's pre-taped instead of being a live event.
As with the Starfield and Call of Duty: Black Ops 6 Directs the last two years, The Outer Worlds 2 Direct promises to reveal new gameplay and details about the upcoming RPG with an inside look at Obsidian Games and insights from its developers. The Outer Worlds 2 was announced in 2021 but got its first gameplay reveal during The Game Awards last December and is scheduled to release this year.
The 2024 Xbox Showcase revealed new titles like Gears of War: E-Day and Mixtape, provided updates and gameplay reveals for long-in-development titles like Perfect Dark, State of Decay 3, and Fable (which was recently delayed to 2026), and showcased third-party titles like Metal Gear Solid: Delta Snake Eater and Wuchang: Fallen Feathers.
There’s a good chance we could see some, if not most, of these titles make another appearance. Other titles that could appear include Ninja Gaiden 4 (which is being published by Xbox Game Studios), the noir action stealth deck-builder Sleight of Hand (an Xbox console exclusive), or the cozy survival game Winter Burrow. We’ll have to tune in on June 8 to find out.
What game(s) do you hope to see at the Xbox Showcase? Let us know in the comments.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing files for Taunt: The Travel AgentAdded No Hat styles for the Cozy Cover-UpAdded VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panelAdded a borderless window option to video settingsAdded bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)Added radial fog (from Half-Life 2: 20th Anniversary Update)Added support for Steam NetworkingMade the default server name for listen servers include the player's nameMade the game launch in native resolution by default instead of 640x480Client-side prediction fixes (these fix 'jank'/rollback in certain situations)Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actionsImproved prediction for walking on props and other entitiesMade certain client-side entities only trigger local prediction errorse.g. If the viewmodel experiences a prediction error, the player will not experience a prediction errorFixed prediction of viewmodel swayFixed a prediction error regarding weapon idle animationsFixed certain breakable props not gibbing correctlyFixed an issue where certain variables like position would not be updated correctly to match the server in certain situationsFixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/serverFixed players being able to spam duel cancellation messages for a duel that doesn't existFixed not being able to join community servers via Steam invites or game infoFixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)Fixed an issue with props and team colors when taunting with Australium weaponsFixed the Voices from Below effect not working when taunting with the Highland Hound set equippedFixed player voice commands being abruptly ended when the player enters shallow waterFixed incorrect number on the Geneva Contravention achievement iconFixed the Military Style for The Surgeon General to stay properly semi-visible at all anglesFixed some classes missing the BLU team material for That '70s ChapeauFixed the Spanish-Latin America option being displayed as English in the Settings menuFixed the MOTD dialog not working for Spanish-Latin AmericaUpdated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflictsUpdated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)Updated koth_overcast_final to improve optimizationUpdated ctf_applejackAdded block bullets to some storesUnblocked a window at mid, allowing Snipers to shot across the middle hutRemoved the missing texture in BLU spawnGave a chicken a friend, because friendship is magicUpdated cp_fortezzaNew radio model for spawn roomsChanged sentry shack ammo pack on last to a mediumAdjusted health pickups throughout the mapChanged kill volume on cap A double doors to be more consistent with visualsImproved bot support (Thanks Star Bright)Detail passUpdated pl_patagonia[Stage 1]Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawnFixed the cart not capping the first point on extremely rare occasions[Stage 2]Improved optimizationFixed a nodraw floor near the first BLU spawn train bridge waterfallFixed 3D skybox looking pitch black for players using mat_hdr_level 2[Stage 3]Improved optimizationFixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawnRemoved the platform above the open choke of the last pointAdded an additional path to the window overlooking the open choke of the last pointFixed RED bots getting stuck on a solid fence outside the RED spawnFixed 3D skybox looking pitch black for players using mat_hdr_level 2
Foundation is Now Available on Steam and is 25% off!*Foundation is a grid-less, laidback medi city-building game with a focus on organic development, monument construction and resource management.*Offer ends February 7 at 10AM Pacific Time
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's handsFixed broken materials for The Westcoat's "Ugly" styleAdded smoke effect to The Checkered PastUpdate the Buck's Brim's "Bad" styleFixed broken materialsAdded smoke effectUpdated cp_fortezzaDetail improvementsImproved clippingUpdated koth_cachoeiraFixed players being able to get stuck in certain displacementsVarious clipping improvements throughout the mapVarious miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Brain Cane to fix problems with the texture and phong valueUpdated The Battle MusicAdded missing Hat styleFixed the models due to clipping on Heavy's ears and misalignment on EngineerImproved and strengthen the Noise CancellationUpdated the materials to fix it not being shinyUpdated the backpack icon to reflect the materials changeUpdated cp_gravelpit_snowyFixed potential incompatibility with external VScript files (thanks Le Codex!)Re-implemented cubemap reflections in ice caveFixed perch spotsUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockRestored Hale's resistance to knockback back to 75%Reduced bonus flame damage against Hale from 50% to 25%Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy)Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy)Removed area-of-effect of Hale's normal punches (thanks Wendy)Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivableFixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky)Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky)Fixed Hale being able to stomp while underwater (thanks Bradasparky)Fixed Sweeping Charge not working against underwater opponentsFixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky)Fixed Hale's faulty ground detection (thanks Bradasparky)Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72)Fixed the voice lines refusing to play sometimesUpdated pl_patagoniaStage 1Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawnFixed being able to build in a very high rooftop after point AFixed being able to build in blue spawnCart elevator is no longer the glitchiest thing in the universeFixed cart not rolling back after completing the elevator descent sequenceNow, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener).Stage 2Removed rollback from the train container ramp in last point (Thanks b4nny)Gave blue more high ground for last pointAdded an additional dropdown for blue for last pointFixed being able to be teleported into red spawn as blue after capping point ARemoved long hill rollback before point CFixed bots getting stuck on the closed train doors after cap BFixed being able to leave stickies inside blue last spawnFixed being able to get stuck in the point C shortcut door for red. If you get trapped, it will kill you.Fixed a pop-in issue relating to areaportals below point BFixed being able to enter the last blue spawn as redBirdie (Thanks Explocivo808)Stage 3Added a fenced section for the long wood cover wall in last point (Thanks b4nny)Mirrored the window sniper spot in last point chokeFixed being able to build behind a displacement rock wall in last pointRemoved troll teleport spot in last point ending rampAll StagesSlightly lowered sun brightness and slightly raised skylight brightnessImproved skybox transitionsThe cart no longer tries to defy the law of physicsNinjaneers have more freedom to be ninjasThe bots have learned how to play the mapGave the cart another coronación de gloria
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Dapper Noel to fix an issue with the meshUpdated vsh_maulFixed broken areaportalsChanged some props in the upper area that could be mistaken for a large ammo pack
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added missing No Gloves style for the Consigliere's CoverupAdded missing Versus Saxton Hale kill iconsAdded some tournament medalsFixed Taunt: Curtain Call voice lines overlapping with other Spy voice linesFixed the Playful Aurora and Frisky Morning Unusual effects not moving correctlyUpdated Aurora Skies Unusual effect to fix a timing issueUpdated the Necroprancer to fix an issue with the materialsUpdated the Dusk Duster to fix an issue with the materialsUpdated the Dapper NoelRemade normal map to be compatible with OpenGLRe-baked Diffuse & updated backpack icon to reflect above changesRemoved misplaced ambient occlusionFixed problematic face flexesFixed an issue where Engineer's beard was protruding from his gogglesFixed an issue with the jigglebones being disabledRigged Sniper's hat to be compatible with his melee tauntUpdated Scrooge McDocTransparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glassesImproved scarf rigging and positioning to allow for better compatibility with shirt cosmeticsUpdated the backpack iconUpdated koth_overcast_finalFixed an issue with the models/materialsAdded back snow coverings (now using displacements) to some props that were missing themFixed misaligned textures in various placesFixed weird lighting bug on a wall in blue spawnFixed 'Hotel' sign not displaying properlyAdded back indicators under some health and ammo kits that were missing themUpdated cp_fortezzaRemoved sniper window leading into lastFixed Engineer being able to build in some doorsFixed some props being solidSlight art pass updateUpdated vsh_maulPlayers can no longer hide from Saxton in the darkFixed props inside other propsFixed z-fighting brushesFixed missing particle effects for the water featureFixed orientation of water feature particlesMinor lighting changes around the cinemaAdjusted LOD change distances for Cinema signUpdated VSH logicGrounded levitating propsAligned misaligned texturesFixed mis-textured wallsClipped upper metal beamsFixed clip brushes sticking out from walls that could be walked onPlayers will now be pushed off of the fire bellAdjusted cinema sign shadowUsed spell check on Saxton's Package signUpdated how music is activated and deactivatedFixed clipping on the hanging big ornaments
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Happy Smissmas 2024!All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and MaulAdded the Winter 2024 Cosmetic CaseContains 23 new community-contributed itemsThe Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Fore-Head SliceTaunt: Peace!Taunt: Curtain CallAdded 18 new community-created Unusual effects9 new effects for Unusual hats9 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.Mann Co. Store winter sale!Smissmas runs through January 7th, 2025GeneralFixed a client crash when previewing imported items in the Workshop dialogFixed showing an error model when equipping the Scottish ResistanceFixed The Executioner not hiding the Scout's dog tagsUpdated the Mountebank's Masque to fix a problem with the materialsUpdated/Added some tournament medalsUpdated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockGeneralAdded the gamemode intro movie (made by Lacry, thanks)Improved the delivery of VSH-related voice lines for Soldier, Engineer and SniperUpdated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)Added Hale's kill iconsVisual improvements to Hale's Ability HUD (thanks Funicular)Added a visual cue signaling an upcoming Saxton Punch!Minor visual improvements to Saxton Hale and his particle effectsFixed the boss bar sometimes starting invisibleFixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settingsFixed a rare bug when Hale's Ability HUD textures become missingBalance Changes - Saxton HaleAdded Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strengthWeightdown ability is disabled during Jump FatigueIncreased Hale's health by ~100HP per opponentAdjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)Hale's resistance to knockback reduced from 75% to 35%Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)Balance Changes - MercenariesExplosives and fire now deal 50% more damage against HaleThe 40% minigun damage penalty now applies to full crits onlyBroken Demoman shields now retain the charge abilityDemoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)Greatly decreased sticky trap damage reductionRemoved Scottish Resistance's 20% damage penaltyBaby Face's Blaster now loses 20% of its boost upon Wall ClimbingUpdated vsh_tinyrock (additional changes)Improved performanceFixed odd clipping at one of the spawnsUpdated vsh_distillery (additional changes)Improved performanceUpdated vsh_nucleus (additional changes)Fixed setup time ending five seconds too earlyImproved detailing in some areasImproved clipping on staircasesIncreased control point capture time to 15 secondsRemoved collision on some lightsChanged damage model and damage amount of the toxic waste pit and puddlesUpdated vsh_skirmish (additional changes)Fixed setup time ending five seconds too earlyFixed an issue where Engineers could build in the crocodile pitFixed not being able to wall climb certain trees in the main arenaFixed some lighting issues on stalactites and other propsParts of Hale's intro sequence no longer play while waiting for playersImproved optimization and detailing in some areasImproved clipping on spiral stairs (Thanks Aar!)Updated security systemUpdated cp_brewThe shortcut from RED spawn to the "A" point now has a nobuild trigger Added floor indicator for the health kit in the "A" point wooden shackAdjusted "A" point wooden shack to allow more breathing roomFixed getting stuck on the "A" gate's frameFixed teletrap near "A" point ditch routeFixed being able to place buildings inside an out-of-bounds room outside "A" pointFixed some stuck spots near "B" pointFixed being able to shoot through a crack in the BLU forward spawnFixed floating props in the dinerFixed one way door not forcing itself closedCleaned up some collisions and clipping across the mapImproved lighting on all of the archwaysUpdated koth_krampusFixed missing trees in skyboxImproved look of waterfall texture near full health-kitFixed minor visual errorsMinor NPC clipping changesFed krampus some oatsUpdated pl_emergeSwitched on the cart lightFixed RED players being able to sit on the edge of an exit of BLU's starting spawnFixed some doors showing incorrect texturesFixed the final capture point displaying an incorrect stringFixed the map occasionally playing incorrect ambient soundsMinor visual and performance tweaksUpdated cp_carrierThe Carrier now has full crits rather than mini-critsThe Carrier now uses the robot voice linesImproved hearability of the Carrier's voice lines and footstepsFixed visual bugs with the boss barFixed the Carrier sometimes becoming invisible while tauntingFixed animation glitches when a Demoman Carrier holds a Stickybomb LauncherFixed occasional phasing through the elevator platform at BLU spawnDecreased size of the frog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Improved matchmaking performanceImproved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.Improved matchmaker decision making for cross-region partiesAdded error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishingFixed the matchmaking settings dialog frequently failing to display any datacentersFixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to SteamUpdated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regionsUpdated cp_gravelpit_snowyFixed a script issueImproved performanceImproved clipping
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tagsFixed The Beacon from Beyond incorrectly hiding a bunch of bodygroupsFixed the Quoth cosmetic item hiding the Scout's headphonesFixed some broken materials for some props_farm gib modelsAdding "Hat" style for the Fuel InjectorUpdated the Clue Hairdo to fix broken smoke effectUpdated koth_synthetic_eventEdited nav mesh to minimize the Toastmaster running diving into the grinder/death pitUpdated pd_farmageddonRevoked scarecrow gym membership which lowered their health from 500 to 350Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Reverted BLU Scout pants fix because it conflicts with too many existing cosmeticsUpdated the Fleet Commander again to fix import problems from the previous updateUpdated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the playerUpdated cp_freaky_fairFixed issues related to the gamemode logicReapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or notImplemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across roundsImplemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgradesReverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applyingImplemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlapFixed sniper and demo shields not having their upgrades clearedFixed canteens not having their values cleared when refunding whilst not equippedIncreased the height of the skyboxIncreased last point capture time from 6s to 7sChanged some clipping to stop giants from building on roofsSmoothed out a divot (Thanks Midnite!)Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsGeneralRe-encoded all Zombie Infection sound effects as .WAVThis fixes issues with sound effects not playing correctly and spewing errors in the consoleBug fixesFixed a bug that caused Sniper's Spit Pool to deal much more damage than intendedFixed a bug that caused team names to not display correctly when playing on mp_tournament modeFixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP GrenadeZombie ChangesSniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zonesZombie Heavy is no longer immune to Critical HitsZombie Heavy's max health raised to 525 (from 450)Zombie Pyro's max health raised to 250 (from 175)Zombie Pyro now drops a medium health kit on deathSurvivor ChangesCrossbow weapons no longer have a flat damage multiplier against ZombiesThe B.A.S.E Jumper can no longer be deployed if you are one of the last three survivorsJumper Weapons can no longer store reserve ammunitionUpdated zi_murky (additional changes)Added more respawn room triggers around the new spawn zones